1st Edition
How to spot it: 1st Edition stamp in the bottom-left of the artwork frame.
First print window; smaller run than Unlimited.
Printed in the WotC era when 1st Edition and Unlimited distinctions still applied.
How to spot it: 1st Edition stamp in the bottom-left of the artwork frame.
First print window; smaller run than Unlimited.
How to spot it: No 1st Edition stamp; standard print frame.
Most common version of this card.
| Non Holo | ~$7.93 TCGplayer market (asking-price proxy); eBay solds may differ — verify current listings. |
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TCGplayer market is an asking-price proxy and can run above realized eBay sold prices; verify against recent solds before buying or selling.
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Tier: None
Stage 1 Electrode with 80 HP; top attack around 50 damage. Functions as an evolution-chain piece rather than a tournament attacker.
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card of that type (instead of a Pokémon) that provides 2 energy. This power can't be used if Electrode is Asleep, Confused, or Paralyzed.
Flip a coin. If tails, Electrode does 10 damage to itself.
PSA 10 estimate: WotC-era Electrode PSA 10 populations vary; small numbers across most sets.
Graded copies command notable premiums over raw, especially for 1st Edition prints.
Other graders: BGS and CGC also grade vintage Pokemon; PSA dominates secondary-market liquidity.