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Dark Electrode

Card 4/109

EX-era (2004) Team Rocket Returns Electrode — mid-era Electric-type print.

Team Rocket ReturnsSet
2004Released
Rare HoloRarity
Kouki SaitouIllustrator

01Card Stats

Stage 1 (evolves from Voltorb)
HP 70
TypeLightning
RarityRare Holo
IllustratorKouki Saitou
WeaknessFighting ×2
Retreat
SetTeam Rocket Returns
Released2004

02Editions and Print Runs

Modern print era — no 1st Edition or Shadowless variants exist for cards printed after the WotC era.

Unlimited

How to spot it: Standard modern card frame; no edition stamp.

All copies share the same Unlimited print frame.

04Variants and Foiling

Rarity tiers
Rare Holo
Foiling
Holo version with the holo pattern applied to the artwork. Reverse-holo parallel exists with the holo pattern applied to the background.
Alt art / specials
No full-art, secret rare, or alternate-art version documented for this print.

05Language and Regional Versions

English
Standard English release.
Japanese
Released in the equivalent Japanese set.
European
Localized European prints exist with translated text.
Other
No documented language-exclusive errors or major regional variants.

06Current Market Value

Holo~$32 raw for the base card; verify current listings.
Reverse Holo~$62 raw · PSA 10 ~$1,802 (PriceCharting realized, May 2026)

The reverse-holo parallel is the value driver on this card.

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07Why Collectors Want It

  • Electrode — the Ball Pokemon and final evolution of Voltorb, a Kanto-original Electric-type with the iconic Base Set Rare Holo print.
  • Required for any complete Electrode master set across eras.
  • Collectors of the Team Rocket Returns set need this card to finish it.

08Competitive Playability

Tier: None

Stage 1 Electrode with 70 HP; top attack around 30 damage. Functions as an evolution-chain piece rather than a tournament attacker.

09Card Moves and Abilities

Ability: Darkness Navigation

Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a Darkness or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.

Energy Bomb Cost: Lightning · 30 damage

You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.

Weakness
Fighting ×2
Retreat cost
1

10Grading and Population

PSA 10 estimate: Modern Common/Uncommon — most copies are not graded because raw value rarely justifies the fee.

Graded populations stay low; usually collected raw or sleeved rather than slabbed.

Other graders: Negligible BGS/CGC submission volume.

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