PokedexStarmie › Card 48/107

Starmie

Card 48/107

EX-era (2005) Deoxys Starmie — mid-era Water-type print.

DeoxysSet
2005Released
UncommonRarity
Yukiko BabaIllustrator

01Card Stats

Stage 1 (evolves from Staryu)
HP 70
TypeWater
RarityUncommon
IllustratorYukiko Baba
WeaknessLightning ×2
Retreat
SetDeoxys
Released2005

02Editions and Print Runs

Modern print era — no 1st Edition or Shadowless variants exist for cards printed after the WotC era.

Unlimited

How to spot it: Standard modern card frame; no edition stamp.

All copies share the same Unlimited print frame.

04Variants and Foiling

Rarity tiers
Uncommon
Foiling
Non-holo standard finish. Reverse-holo parallel exists with the holo pattern applied to the background.
Alt art / specials
No full-art, secret rare, or alternate-art version documented for this print.

05Language and Regional Versions

English
Standard English release.
Japanese
Released in the equivalent Japanese set.
European
Localized European prints exist with translated text.
Other
No documented language-exclusive errors or major regional variants.

06Current Market Value

Non Holo~$2.40 TCGplayer market (asking-price proxy); eBay solds may differ — verify current listings.
Reverse Holo~$25 TCGplayer market for the reverse-holo parallel (asking-price proxy).

TCGplayer market is an asking-price proxy and can run above realized eBay sold prices; verify against recent solds before buying or selling.

Looking to buy this card?

These links may earn HoloHaul a small commission at no extra cost to you.

07Why Collectors Want It

  • Starmie — the Mysterious Pokemon and final evolution of Staryu, a Kanto-original Water/Psychic-type.
  • Required for any complete Starmie master set across eras.
  • Collectors of the Deoxys set need this card to finish it.

08Competitive Playability

Tier: None

Stage 1 Starmie with 70 HP; top attack around 10 damage. Functions as an evolution-chain piece rather than a tournament attacker.

09Card Moves and Abilities

Ability: Core Guard

As long as Starmie has any Psychic Energy attached to it, damage done to Starmie by attacks is reduced by 10 (after applying Weakness and Resistance).

Energy Flip Cost: Water

Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) You may move an Energy attached to that Pokémon to another of your opponent's Pokémon.

Psychic Boom Cost: Psychic · 10+ damage

Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokémon.

Weakness
Lightning ×2
Retreat cost
1

10Grading and Population

PSA 10 estimate: Modern Common/Uncommon — most copies are not graded because raw value rarely justifies the fee.

Graded populations stay low; usually collected raw or sleeved rather than slabbed.

Other graders: Negligible BGS/CGC submission volume.

← Back to all Starmie cards