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Light Machamp

Card 25/105

Vintage 2002 Neo Destiny Machamp — WotC-era Fighting-type from the Machamp line.

Neo DestinySet
2002Released
RareRarity
Miki TanakaIllustrator

01Card Stats

Stage 2 (evolves from Light Machoke)
HP 100
TypeFighting
RarityRare
IllustratorMiki Tanaka
WeaknessPsychic ×2
Retreat●●
SetNeo Destiny
Released2002

02Editions and Print Runs

Printed in the WotC era when 1st Edition and Unlimited distinctions still applied.

1st Edition

How to spot it: 1st Edition stamp in the bottom-left of the artwork frame.

First print window; smaller run than Unlimited.

Unlimited

How to spot it: No 1st Edition stamp; standard print frame.

Most common version of this card.

04Variants and Foiling

Rarity tiers
Rare
Foiling
Non-holo standard finish.
Alt art / specials
No full-art, secret rare, or alternate-art version documented for this print.

05Language and Regional Versions

English
Standard English release.
Japanese
Released in the equivalent Japanese set.
European
Localized European prints exist with translated text.
Other
No documented language-exclusive errors or major regional variants.

06Current Market Value

Non Holo~$36 TCGplayer market (asking-price proxy); eBay solds may differ — verify current listings.

TCGplayer market is an asking-price proxy and can run above realized eBay sold prices; verify against recent solds before buying or selling.

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07Why Collectors Want It

  • Early-2000s Neo Destiny printing with vintage collector appeal.
  • Final evolution of the Machop line — its 1999 Base Set #8 holo (the iconic 2-Player Starter Set 1st Edition print) is a classic WotC chase.
  • Required for any complete Machamp master set across eras.
  • Collectors of the Neo Destiny set need this card to finish it.

08Competitive Playability

Tier: None

Stage 2 Machamp with 100 HP; top attack around 50 damage. Functions as an evolution-chain piece rather than a tournament attacker.

09Card Moves and Abilities

Ability: Tag Team

When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokémon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokémon.

Beatdown Cost: Fighting + Fighting + Fighting · 50 damage

If the Defending Pokémon has Dark in its name or is a Darkness Pokémon, flip a coin. If heads, this attack does 100 damage instead of 50.

Weakness
Psychic ×2
Retreat cost
2

10Grading and Population

PSA 10 estimate: WotC-era Machamp PSA 10 populations vary; small numbers across most sets.

Graded copies command notable premiums over raw, especially for 1st Edition prints.

Other graders: BGS and CGC also grade vintage Pokemon; PSA dominates secondary-market liquidity.

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