1st Edition
How to spot it: 1st Edition stamp in the bottom-left of the artwork frame.
First print window; smaller run than Unlimited.
Printed in the WotC era when 1st Edition and Unlimited distinctions still applied.
How to spot it: 1st Edition stamp in the bottom-left of the artwork frame.
First print window; smaller run than Unlimited.
How to spot it: No 1st Edition stamp; standard print frame.
Most common version of this card.
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Tier: None
Stage 1 Lanturn with 80 HP; top attack around 30 damage. Functions as an evolution-chain piece rather than a tournament attacker.
Once during your turn (before your attack), you may change Lanturn's type to Water until the end of your turn. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to Lightning.
Flip a coin. If heads, the Defending Pokémon is now Confused.
PSA 10 estimate: WotC-era Lanturn PSA 10 populations vary; small numbers across most sets.
Graded copies command notable premiums over raw, especially for 1st Edition prints.
Other graders: BGS and CGC also grade vintage Pokemon; PSA dominates secondary-market liquidity.