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Starmie

Card 50/111

EX-era (2009) Rising Rivals Starmie — mid-era Water-type print.

Rising RivalsSet
2009Released
UncommonRarity
Ken SugimoriIllustrator

01Card Stats

Stage 1 (evolves from Staryu)
HP 80
TypeWater
RarityUncommon
IllustratorKen Sugimori
WeaknessLightning +20
Retreat
SetRising Rivals
Released2009

02Editions and Print Runs

Modern print era — no 1st Edition or Shadowless variants exist for cards printed after the WotC era.

Unlimited

How to spot it: Standard modern card frame; no edition stamp.

All copies share the same Unlimited print frame.

04Variants and Foiling

Rarity tiers
Uncommon
Foiling
Non-holo standard finish. Reverse-holo parallel exists with the holo pattern applied to the background.
Alt art / specials
No full-art, secret rare, or alternate-art version documented for this print.

05Language and Regional Versions

English
Standard English release.
Japanese
Released in the equivalent Japanese set.
European
Localized European prints exist with translated text.
Other
No documented language-exclusive errors or major regional variants.

06Current Market Value

Non Holo~$0.46 TCGplayer market (asking-price proxy); eBay solds may differ — verify current listings.
Reverse Holo~$1.15 TCGplayer market for the reverse-holo parallel (asking-price proxy).

TCGplayer market is an asking-price proxy and can run above realized eBay sold prices; verify against recent solds before buying or selling.

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07Why Collectors Want It

  • Starmie — the Mysterious Pokemon and final evolution of Staryu, a Kanto-original Water/Psychic-type.
  • Required for any complete Starmie master set across eras.
  • Collectors of the Rising Rivals set need this card to finish it.

08Competitive Playability

Tier: None

Stage 1 Starmie with 80 HP; top attack around 40 damage. Functions as an evolution-chain piece rather than a tournament attacker.

09Card Moves and Abilities

Ability: Aqua Recycle

Once during your turn (before your attack), you may search your discard pile for a Water Energy card, show it to your opponent, and put it into your hand. This power can't be used if Starmie is affected by a Special Condition.

Synchro Gain Cost: Colorless · 20 damage

If Starmie and the Defending Pokémon have the same amount of Energy attached to them, remove 4 damage counters from Starmie.

Powerful Spin Cost: Water · 40 damage

Starmie can't attack during your next turn.

Weakness
Lightning +20
Retreat cost
0

10Grading and Population

PSA 10 estimate: Modern Common/Uncommon — most copies are not graded because raw value rarely justifies the fee.

Graded populations stay low; usually collected raw or sleeved rather than slabbed.

Other graders: Negligible BGS/CGC submission volume.

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