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Machamp

Card 31/130

EX-era (2007) Diamond & Pearl Machamp — mid-era Fighting-type print.

Diamond & PearlSet
2007Released
RareRarity
Kagemaru HimenoIllustrator

01Card Stats

Stage 2 (evolves from Machoke)
HP 130
TypeFighting
RarityRare
IllustratorKagemaru Himeno
WeaknessPsychic +30
Retreat●●●
SetDiamond & Pearl
Released2007

02Editions and Print Runs

Modern print era — no 1st Edition or Shadowless variants exist for cards printed after the WotC era.

Unlimited

How to spot it: Standard modern card frame; no edition stamp.

All copies share the same Unlimited print frame.

04Variants and Foiling

Rarity tiers
Rare
Foiling
Non-holo standard finish. Reverse-holo parallel exists with the holo pattern applied to the background.
Alt art / specials
No full-art, secret rare, or alternate-art version documented for this print.

05Language and Regional Versions

English
Standard English release.
Japanese
Released in the equivalent Japanese set.
European
Localized European prints exist with translated text.
Other
No documented language-exclusive errors or major regional variants.

06Current Market Value

Non Holo~$3.67 TCGplayer market (asking-price proxy); eBay solds may differ — verify current listings.
Reverse Holo~$8.02 TCGplayer market for the reverse-holo parallel (asking-price proxy).

TCGplayer market is an asking-price proxy and can run above realized eBay sold prices; verify against recent solds before buying or selling.

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07Why Collectors Want It

  • Final evolution of the Machop line — its 1999 Base Set #8 holo (the iconic 2-Player Starter Set 1st Edition print) is a classic WotC chase.
  • Required for any complete Machamp master set across eras.
  • Collectors of the Diamond & Pearl set need this card to finish it.

08Competitive Playability

Tier: None

Stage 2 Machamp with 130 HP; top attack around 60 damage. Functions as an evolution-chain piece rather than a tournament attacker.

09Card Moves and Abilities

Revenge Cost: Fighting · 20+ damage

If any of your Pokémon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 20 damage plus 50 more damage.

Dynamic Punch Cost: Fighting + Fighting + Fighting · 60+ damage

Flip a coin. If heads, this attack does 60 damage plus 30 more damage and the Defending Pokémon is now Confused.

Weakness
Psychic +30
Retreat cost
3

10Grading and Population

PSA 10 estimate: Modern Common/Uncommon — most copies are not graded because raw value rarely justifies the fee.

Graded populations stay low; usually collected raw or sleeved rather than slabbed.

Other graders: Negligible BGS/CGC submission volume.

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